Ever wanted to build a cool forward-moving elevator in Roblox Studio? One that transports players smoothly from one place to another—like a futuristic shuttle? You’re in luck! This guide will walk you through every step needed to create a simple and smooth forward elevator. Whether you’re a beginner or just brushing up your skills, this tutorial is fun, easy, and beginner friendly.
Contents
TL;DR
To make a forward elevator in Roblox Studio: use parts to build the elevator platform, add a simple script to make it move, and set up touches or buttons to activate it. You’ll be using the TweenService to create that smooth motion. Test it to make sure it moves forward like a real elevator shuttle. Simple code + creative design = awesome elevator!
Step 1: Set up your workspace
First things first—open Roblox Studio and create a new game.
- Choose the Baseplate template. This gives you a clean space to work with.
- Name your project something like “Forward Elevator Project” so it’s easy to find later.
Next, let’s create the physical platform of our elevator.
- Go to Model tab and insert a Part.
- Resize the part to look like a platform (like 10 studs wide, 1 stud tall, and 10 studs long).
- Change its color and material to something cool, like metal or neon.
Step 2: Anchor and organize
We need to keep things from floating or falling out of place.
- Anchor the Baseplate and the ground structures.
- For the elevator platform (the Part), don’t anchor it—we want it to move!
It’s also a good idea to group related parts. Select your platform part and press Ctrl + G (or Cmd + G on Mac) to group. Rename it to Elevator.
Step 3: Add a script to make it move forward
Now comes the magic—coding the movement. This will use something called TweenService, which lets our platform move smoothly from one point to another.
Follow these steps:
- Right-click the Elevator model in the Explorer.
- Insert a Script.
- Paste in this simple code:
local TweenService = game:GetService("TweenService")
local elevator = script.Parent
local platform = elevator:FindFirstChildWhichIsA("BasePart")
-- Destination position 100 studs forward
local targetPosition = platform.Position + Vector3.new(100, 0, 0)
local tweenInfo = TweenInfo.new(
5, -- Time in seconds
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
)
local goal = {}
goal.Position = targetPosition
local moveTween = TweenService:Create(platform, tweenInfo, goal)
-- Start moving when the game starts
wait(2)
moveTween:Play()
This script finds the platform and smoothly moves it 100 studs forward over 5 seconds.
Want the player to press a button to ride the elevator? Of course you do!
- Create a new Part and turn it into a button—make it small, and place it near the elevator.
- Anchor the button.
- Insert a ClickDetector into the button part.
- Add a Script into the button part.
Now paste this script into the new script in the button:
local TweenService = game:GetService("TweenService")
local button = script.Parent
local elevator = workspace:FindFirstChild("Elevator")
local platform = elevator:FindFirstChildWhichIsA("BasePart")
local clickDetector = button:FindFirstChild("ClickDetector")
local moved = false
clickDetector.MouseClick:Connect(function()
if not moved then
local targetPosition = platform.Position + Vector3.new(100, 0, 0)
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local goal = { Position = targetPosition }
local tween = TweenService:Create(platform, tweenInfo, goal)
tween:Play()
moved = true
end
end)
This lets the player press the button, triggering the elevator only once—like a real sci-fi shuttle!
Image not found in postmetaStep 5: Adding walls or decorations (Optional but fun!)
Let’s make our elevator look awesome. Add walls, lights, buttons, or even a screen.
- Add four more Parts to form tiny walls around the platform.
- Group them into the Elevator model so they all move together.
- Try neon colors, metal textures, and lights!
This doesn’t change how it works—but it makes riding it much more fun.
Step 6: Test your elevator
Press Play or F5 to start your game. Walk up to your elevator button, click it, and whoosh—zoom forward across the map!
Be sure to test a few times. If it doesn’t work, double-check that:
- The elevator platform is not anchored.
- The Button has a ClickDetector.
- The script is correctly referencing the Elevator model.
Bonus: Go back and reset elevator
Want your elevator to return automatically? Add this line inside the tween.Completed:Connect(function() after the first move is done:
local returnGoal = {}
returnGoal.Position = platform.Position - Vector3.new(100, 0, 0)
local returnTween = TweenService:Create(platform, tweenInfo, returnGoal)
returnTween:Play()
Now, once the elevator reaches the end, it’ll glide back like a pro!
Wrap up!
Ta-da! You’ve built your very own forward-moving elevator in Roblox Studio. That’s no small feat! You now know how to:
- Create a moving platform using TweenService
- Trigger movement with a button
- Design awesome elevator features
Now that you understand the basics, you can take it further. Add sound effects. Make it go up diagonal ramps. Create stopping points. The sky’s the limit!
Most importantly—have fun. This is your game world, and now you’ve made it better.
Happy building, and forward we go! 🚀